2K have today announced a brand new XCOM standalone game that is set 5 years after the events of XCOM 2. XCOM: Chimera Squad delivers an all-new story and turn-based tactical experience in the XCOM universe. It’s neither a sequel nor expansion, though its story is set after the events of the past games.
The game is a digital-only release available on Steam, and will be available for a special limited-time introductory price of just £8.50 when its released April 24th. This special price will end May 1st and after that, it will be to buy for £16.99.
“Set five years after the events of XCOM 2, humans, hybrids and aliens are now working together to forge a civilization of cooperation and co-existence. However, not all of Earth’s inhabitants support the interspecies alliance. City 31, a model of peace in a post-invasion world, is opposed by mysterious groups whose agendas threaten to shatter this delicate interspecies alliance. Chimera Squad, an elite force of human, hybrid and alien agents, must work together to destroy the underground threats driving the city toward chaos.”
XCOM: Chimera Squad includes the following features:
- Unique Alien and Human Agents:Each of the 11 agents have their own distinct personality and tactical abilities, including species-specific attacks like the Viper’s tongue pull;
- Specialized and Complementary Classes: Execute devastating combos by teaming the right agents and utilizing cooperative actions. The difference between mission success and failure can depend wholly on team composition;
- Re-Envisioned Tactical Combat: Missions are structured as a series of discrete, explosive encounters, keeping the action intense and unpredictable;
- Breach Mode: Players will shape the battlefield to their advantage with a new combat phase that injects squads right into action. They will strategically assign agents to different entry points and coordinate their assault plans with a range of Breach-specific skills;
- Interleaved Turns: An automatic initiative system will slot individual agents and enemies into an alternating turn order, creating new strategic possibilities based on what unit is queued to act next – and what unit is at the greatest risk when they do so;
- Suspenseful Strategy Layer: Outside of combat, players will manage the operations of a high-tech HQ, where they must prioritize competing tasks, investigations and agent assignments in the face of a ticking clock: the constantly rising unrest in the city’s various districts, driving City 31 closer and closer to total anarchy.