REVIEW: Going Under

In Team17 Digital’s Going Under, you take the role as a new unpaid intern, Jackie Fiasco, at Fizzle—a start-up that makes meal replacement carbonated drinks. You quickly learn that Fizzle is one of many start-up ventures under Cubicle’s (a huge tech organisation) umbrella.

On your first day, you discover the ruins of Cubicle’s other failed start-up ventures lie beneath the surface of Fizzle headquarters and you are tasked to delve deep into the ruins to fight off a number of monsters to stop them overtaking the office and gather items for your colleagues along the way.

There are three failed start-ups buried underneath Fizzle HQ that you can slide down into: Joblin, Winkydink, and Styxcoi. Joblin is the first start-up you must venture down in to. However, you work in an office. What are you meant to defend yourself against monsters with?

Scattered around the catacombs of the old start-ups are lots of old bits of office equipment (screens, chairs, pencils) and the odd sword, mace, and spears (every good office has them) that you can wield to take down the ex-employees-turned-monsters. Neat!

Now, my biggest gripe with this game is that the characters and dialogue began to grate on my very quickly. Granted, the dialogue is quite witty and features the odd zinger but, for me, it became more annoying than funny rather fast.

I understand why Team17 would opt for this startup to be full of your stereotypical millennial hipster types, but none of these employees are people you’d likely want to befriend in real life, and the dialogue quickly becomes tiresome and increasingly tempting to skip through.

At the time of writing, it has been about a week since I last played the game and I don’t think I could name a single character off the top of my head for you. I tried to avoid engaging with them outside of cutscenes because I just wanted less yappin’ and more killin’.

My favourite thing about Going Under is easily its design. I’m a sucker for a game that does something a little different when it comes to its artistic style (see: Reigns, Burly Men at Sea), so when I saw the trailer for Going Under it immediately had my attention. The design is really vibrant, colourful and, in a way, perfectly fitting for the satirical nature of the game.

I also really like the fact that it’s one of those games you can just jump on for a few minutes at a time if you wish. If you’re like me, sometimes you just want to boot something to kill 15-20 minutes and this game is perfect for those quick sessions. The “dungeons” don’t take long to complete, but they can become repetitive if played for a long period of time, which is why I probably found myself completing the game in multiple short sessions.

Despite the annoying characters, the dialogue is just about charming enough to stop you skipping the cutscenes and the gameplay (once you get down in the dungeons) is entertaining enough in short bursts that you will find yourself jumping in and sliding down under to put some monsters in their place with a giant pencil in no time.

[A copy of the game was provided by the publisher for review purposes.]


  • Colourful and vibrant design
  • Great way to kill time
  • Can get exhaustingly repetitive
  • Frequently annoying characters
  • Short story

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